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Very good and logical approach on how to explain and teach each tool, modeling, rendering process, and the thinking behind it. Good design needs good renders to show it, This is very important! And my classmates are all admiring my renders. VRay tutorials make me feel so easy to do the visualization works. Proper introductions, the background of Rhino, planning a model, step by step progression stages, and awesome exercises to practice each tool for certain architectures modeling tasks. I love the prepared resources which makes practicing and mastering tools a breeze! I can find all the tutorials that a student needed here. The 3D model is by Evermotion (Food 17 AM76 Archmodels), which you can buy on the official website.All courses are very organized and cover all aspects of the software. I hope this tutorial will help you to try this.
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In this case the grape is getting light from side-back and this allows the light goes through the grape, producing this nice visual. Of course the translucency effect is so effective because, as Ciro Sannino teaches in the 5SRW Course for V-Ray, the materials are always the result of the lighting. For the final renderings I used the low setting, which is generally used for quick tests at Very High (Figure D2). Then I launched the renderings with V-Ray for Rhino obtaining the result visible in figures F and F1. The procedure is the same it is only necessary to replace the texture in the SSS material, as shown in Figure E. To reinforce the theme of the monochrome composition I also decided to make a variant with red grapes. The choice of light and position, in this case, is important to make the appearance of the SSS material more visible and unique.įor the curious, I have included in the D2 figure the balance of the lights with the Override Mtl setting, which can be activated simply from the V-Ray settings panel (Figure D3).įig.
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This type of light, combined with the monochromatic choice allowed me to give the scene intensity and character. In the scene, I just put a rectangular light (Figure D) by varying its directionality to 0.8, as can be seen in Figure D1. You can see the result in the following figures (Figure C – Figure C1).
#VRAY RHINO 5 TUTORIAL SERIES#
I came to this result after a series of tests and evaluations. Generally, the value of the Scale is 1, but bringing it to 1.6 allowed me, in this case, a greater passage of light through the object. I left the default values, except the one from the Scale. In O verall Color, Diffuse Color and Scatter Color I put the grape texture (Figure B). In Figure A1 we can see the values used to obtain it. To create the SSS material, click in the materials window, as shown in Figure A. In my rendering “ Grapes” I used V-Rray for Rhino (3.4) and I created SSS material to better enhance the main focus of the image, a Caravaggio-style bunch of grapes.Ī translucent material, called SSS Material ( Sub Surface Scattering, explained in lesson N° 29 of Learnvray Course for Rhino) proved to be a very simple and useful tool to simulate the typical translucency of grapes. A bit like art, in which simple inanimate objects, thanks to the wise use of lighting, shadow and color, become a classic pictorial representation – a ‘still life’. For my scene I decided not to dwell on a global environment, a room or an exterior but on a single object.